ESTIMATED ARRIVAL: BRAGGING RIGHTSNO PILOT’S LICENSE REQUIRED

YOUR TEAM’S NEXT BIG THING IS UP.

THE GREATESTGLIDER

Ordinary materials.
Extraordinary airtime.

Design it. Build it. Send it soaring.
Turn a roomful of teammates into a flight club.

OFFICIALLYUP TO
SOMETHING.
CREATIVITY HAS LEFT THE BUILDING.FOLLOW THE FLIGHT PLAN ↓
BOARDING PASS
THE GREATEST GLIDER
FLIGHT TIME90–120 min
GUEST LIST6–6,000
YOUR CREW6–8 people
VENUEINDOOR
OR OUTDOOR

THAT’S NOT JUST
A PILE OF CARDBOARD.
THAT’S POTENTIAL.

A wing. A wild idea.
A teammate saying,
“Wait. What if we tried this?”

An illustrated glider workbench with cardboard wings, recycled paper, craft sticks, tape, and a bright red glider
THE BRIEF IS SIMPLE.MAKE IT FLY.
MAKE IT YOURS.

Teams earn their materials through light physical challenges and brain-teasing puzzles. Then it’s time to turn shared ideas into sustainable gliders.

01 / CREW UP

Find your flight club.

An energetic icebreaker gets everyone involved. Teams of 6–8 keep every pair of hands in the build. For groups of 80+, wristbands help mix the crews.

02 / EARN IT

Put teamwork to the test.

Experiential challenges combine light physical tasks with cerebral puzzles. Communication and collaboration help your team earn its way to the workbench.

03 / BUILD IT

Give the idea wings.

Design, construct, adjust, and test your sustainable glider. Your host and facilitators keep the experience moving while your team supplies the imagination.

04 / SEND IT

Everybody looks up.

Put your creation through the air games. Then bring your best build—and your most confident throwing arm—to the farthest-flight finale.

THE DESIGNER. THE BUILDER. THE THROWER. THE “ONE MORE TEST” PERSON.
GOOD THING YOU BROUGHT THE WHOLE TEAM.

LOOK UP.
IT’S ABOUT TO
GET COMPETITIVE.

One shared creation. Three chances to surprise yourselves. These are the air games your team is building toward.

01
THE LONG GAME

Farthest glide.

Find the balance that keeps your glider in the air. A clean launch. A smooth flight. A landing everyone has to walk to.

TRY DISTANCE ↗
02
THE BLINK-AND-YOU’LL-MISS-IT GAME

Fastest glider.

Turn your team’s design into a blur. Tweak the build, sharpen the launch, and find out who brought the speed.

TRY SPEED ↗
03
THE DID-YOU-SEE-THAT GAME

Most amazing trick.

Creative flight gets its moment. Surprise the crowd with the glider that does something nobody saw coming.

TRY A TRICK ↗
THE GRAND FINALEONE LAST LAUNCH.
THE GREATEST GLIDER.

The farthest-flight competition brings every team to the flight line for the big finish.

WELCOME TO
THE WHAT-IF
HANGAR.

Part experiment. Part air show.
Entirely your creation.

Pick a build, tune the throw, and take to the sky. Cruise assist handles a smooth flight; switch it off when you want to dive, climb, and try a loop.

GREATEST GLIDER / EXPERIMENTAL FLIGHT DIVISIONAWAITING YOUR BIG IDEA

The flight readouts and results below describe your glider’s progress.
DISTANCE0.0 m
FLIGHT TIME0.00 s
TRICKS0

Hold the sky, the button, or Space while the sky is focused to pull up. Release to cruise. Switch off cruise assist for manual dives and loops.

The runway is yours. Choose your build and launch when you’re ready.

01 Pick your wings
02 Balance the nose
03 Choose a material
YOUR BUILD AT A GLANCEClassic Dart / Clip Weight / Cardstock

Low & fastUp, up…
A gentle sendFull launch

Use the power slider and launch, or hold the charge button and release to throw.

Your flight-club records.

0 COMPLETED FLIGHTS
FARTHEST GLIDE
FASTEST 40 M
BEST TRICK FLIGHT

A playful flight simulation, not an engineering prediction. Materials and build options here are illustrative; your producer confirms the live event kit. Each test flight runs for up to 15 simulated seconds. Records stay only for this page visit. Prefer less motion? Your device’s reduced-motion setting shows the completed assisted flight directly.

BIG IDEAS.
BUILT TOGETHER.

The strongest design usually starts with someone saying “what if?” and someone else saying “let’s try it.” Bring both people. Bring the whole crew.

THE IDEA PERSON

“Hear me out…”

A wild thought gives the team something new to try.

THE HANDS-ON PERSON

“Pass the tape.”

Careful building turns the shared idea into something launchable.

THE TEST-FLIGHT PERSON

“One more go.”

Small adjustments become the big difference on the flight line.

BIG ON FUN.
CLEAR ON DETAILS.

FULLY HOSTED
& PRODUCED
FOR YOUR CREW
01 / PROGRAM LENGTH
90–120 minutes
02 / GROUP SIZE
6–6,000 guests
03 / TEAM SIZE
6–8 people · capped at 8
04 / SETTING
Outdoors or a large indoor venue
05 / EVENT TEAM
1 host + 1 facilitator per 20–30 guests
06 / INCLUDED
Glider materials, challenge kits & flight line
07 / THE BIG FINISH
The farthest-flight competition
POWERED BY YOUR PEOPLE.

Sustainable gliders, built by hand and launched by a throwing arm. Your team brings the imagination; the event team brings the materials and guidance.

Do we need engineering skills?

No aerospace degree required. The construction is designed for creative hands, and facilitators coach folds and fixes along the way. It’s about designing, communicating, and experimenting together.

What are the air games?

Farthest glide, fastest glider, and most amazing trick. The grand finale is the farthest-flight competition, where teams put their best build to the test.

Why keep teams to 6–8?

Teams cap at eight so everyone can help design, build, and fly. There’s room for different strengths and a part for every teammate.

Can we do this indoors?

Yes, in a large indoor venue with suitable open space. Outdoor lawns and courtyards work too. Share your venue and headcount with your producer to plan the flight line.

How do you get everyone involved?

A dynamic icebreaker brings the crews together, followed by experiential challenges with light physical tasks and cerebral puzzles. For groups of 80 or more, wristband mixing helps form the teams.

What should we tell our producer?

Your preferred date, headcount, venue or city, and whether you’re planning an indoor or outdoor event. Include anything your producer should know about the group and the available space.

LET’S GET YOUR
IDEAS OFF THE GROUND.

Bring the big thinkers, the careful builders, the optimistic throwers, and the people who cheer before it even lands.

YOUR NEXT TEAM EVENT

GREATEST
GLIDER

DESTINATION:
“WE HAVE TO
DO THAT AGAIN.”
EVERYONE GETS A PLACE
ON THE FLIGHT LINE.

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